Build 0.13.276
Known Issues
- Crafted tools and items using a dropped component in their construction are not always properly receiving their stats.
- Buffs and debuff icons will sometimes show negative timers and remain on the UI after the effect's duration has expired.
- Animations and sound effects may sometimes play while skinning animals.
- Group gathering is not currently functioning.
- If you are using Fast Mode for your graphics quality setting, cave entrances will not display properly. You can still walk into the cave but it will look like a wall is there.
Bug Fixes
- Merchants in Avendyr's Pass should now properly display their wares to adventurers. (Please let us know if you find any that are not doing so).
- Genetic abnormalities in large bats have been corrected, and they should no longer drop mismatched teeth when killed.
- Fixed an issue where %dt wasn't working with three letter player names.
- Possible fix for pets sometimes popping up and down while standing in place.
- Fix for DoT damage not showing when the npc that put the DoT on the player was dead/despawned.
- Possible fix for a case where players were getting stuck in combat.
- Possible fix for pets fighting unseen enemies.
Avendyr's Pass
Additional food and alchemy harvesting nodes have been added to some sections of Avendyr's Pass that were lacking them.
Additional
Just in case you didn’t notice previously, you can now bind more keys, which makes Bronsun super happy.
Build 0.13.266
IMPORTANT
AFTER THE NEXT WIPE, players will be able to make and use any character on any running server. This is subject to change in the future but for the time being your characters will not be locked to a particular server.
Known Issues
- Crafted tools and items using a dropped component in their construction are not always properly receiving their stats.
- Group gathering is not currently functioning.
- Buffs and debuff icons will sometimes show negative timers and remain on the UI after the effect's duration has expired.
- Animations and sound effects may sometimes play while skinning animals.
- If you are using Fast Mode for your graphics quality setting, cave holes will not now show properly. You can still walk into the cave but it will look like there is a wall there.
General
- Hot bar ability buttons can now be triggered in a macro with the /use command, such as "/use 1" to trigger the first ability button, with valid button numbers being 1-8.
- Double tapping the target self key (F1 by default) will target your pet if you have one and it isn't already targeted.
Bug Fixes
- Mining nodes in Avendyr's Pass should no longer respawn immediately in the same place.
- Potential fix for incorrect NPC loot and experience on NPC death.
- Potential fix for the issue where gathering nodes stop respawning over time.
- Potential fix for an issue that would cause operations such as zoning and ability use to begin failing after the server had been up for a long time.
- A status change (such as a buff expiring, or auto attack being toggled) should no longer interrupt a casting or gathering action.
- Potential fix for items not being properly added to inventory while crafting.
- Improved client performance in caves and AVP.
- Fixed broken cave lighting in some places.
- Fixed VFX not rendering at some POIs.
- Fixed NPCs in some areas of Avendyr’s Pass being unable to move.
- Fixed an issue where "/who joppa" didn't show a player named "Joppa".
- Fix for pets UI starting offscreen for some resolutions on the first use.
- Fixed one case where pets were being dismissed when they shouldn't have been.
- Fixed an issue where NPCs would sometimes spawn with buffs they shouldn't have.
- Fixed an issue where NPCs would sometimes appear to be fighting something invisible.
- Fixed an issue where pets couldn’t attack some NPCs.
- Possible fix for players getting stuck in combat.
- Fixed an issue where clicking the social button on the main menu wasn't closing the window if it was already open.
- Pets should now be able to attack ghost vipers and other NPCs that players are able to attack.
- No more ordering pets around while dead or in various states such as stunned, asleep, etc.
- Fix for players getting stuck at the entrance to the goblin caves.
- Fixed group chat not going to group members in other zones.
- Fixed the craft button not being set to inactive during the crafting process.
Avendyr's Pass
Additional food and alchemy gathering nodes have been added to some parts of Avendyr's Pass.
NPCs
The merchant Volus was last seen fleeing into the mountains after it was determined that the goods he was selling were of dubious origin.
Several NPCs have been reminded of the importance of having their feet firmly planted on the ground in case of strong winds or low-flying birds. If you find NPCs who are seemingly disobeying gravity (and do not seem like they should be able to do so) please report their locations.
Items
The deathbound flag has been removed from many dropped items that were not supposed to have it. If you find other items that are deathbound please report them so that we can make sure we got them all.
Classes
Cleric:
- Clerics now receive Frail Barrier at level 3, Weak Barrier at level 10 and Barrier at level 18.
- Purify now only cures Weak Poisons. Clerics now receive Cleanse at level 15, which cures Weak and Strong Poisons.
- Clerics receive Remedy at level 5 which cures Diseases.
Paladin:
Paladin now receives Valiant Cross at level 6.
Audio
- Integrate new ambient sounds in AvP for day.
- Incorporate Sketch theme Music into AVP.
- Implement dynamic music based on time of day.
- Compose new music for Night / Day in TF area.
- Introduce new music for Goblin cave.
- Mix audio for Wwise refactoring.
- Add SFX audio for trees and Ambience objects in AvP.
- Develop new music for Night in Throne fast area.
Build 0.13.207
Known Issues
- Crafted tools and weapons using a dropped component in their construction are not always properly receiving their stats.
- Buffs and debuff icons will sometimes show negative timers and remain on the UI after the effect's duration has expired.
- Buffs and pets are removed when crossing a zoneline.
- Animations and sound effects may sometimes play while skinning animals.
General
- Shamans can call their wolf companions at level 10 again. Awwooooo!
- Lowered the reuse time on /stuck to five minutes.
- More UI windows are now movable and/or allow for their scale to be changed by the user.
- Players should now be able to equip an item from their inventory and have it swap with an item that is currently equipped even if their inventory is full.
- The player window now remembers its position.
- The pet command buttons for back off, guard, follow, and stay now show status indicators for the selected pet(s), so when a pet is following, it will have a small green dot lit on the follow button.
- Each pet summoning ability is limited to just one summoned pet at a time.
- Adjustments to make pets follow their master up and down hills better and path better over uneven ground.
- Added some feedback to /assist to let the player know who they are assisting.
- Players can now use %t and %dt to specify their offensive target and defensive target in chat commands and macros. Typing “/assist %dt” (without quotes) will assist your defensive target.
- Some adjustments to the NPC interaction window to better accommodate long task names and multiple quests.
Bug Fixes
- Fixed an issue where tooltips would sometimes appear behind other UI elements.
- Possible fix for players getting stuck in a release death loop.
- UI window scale should now be loaded and restored correctly.
- Possible fix for players getting stuck on the loading screen because their character was beneath the ground.
- Fixed a crash that would happen in certain cases with group member UI elements.
- Fixed an issue with merchants sometimes not displaying the items they have for sale.
- Fixed the issue where clicking a bind stone multiple times would bring up multiple bind confirmation dialogs.
- Partial fix for rain and snow in caves.
- Fixed an issue where it would pop up the bind confirmation dialog from too far away from a bind stone to be able to bind.
Classes
Shaman
Shaman are now able to summon a wolf companion at level 10. In the future, this ability will be the result of a quest rewards. For testing purposes, you can purchase it from the Shaman spell vendor for now.
Cleric
New ability added: Barrier (level 3). "Envelope the target in a luminous shield for 20 sec, absorbing damage up to 15% of their maximum health before dissipating."
Paladin
New abilities added: Righteous Flame (Level 3). "Imbue your weapon with celestial flame for 20 sec, giving your attacks a chance to deal additional Divine damage."
Lightguard (level 5). "Imbue your weapon with celestial light for 3 sec, parrying the next source of Physical damage."
Avendyr's Pass
- The first section of Avendyr’s Pass is now available for testing. As our seamless zoning technology is still being implemented, you will encounter a loading screen when going between Thronefast and Avendyr’s Pass. The need for a loading screen will be removed in a future update.
- Many NPCs have been added to Avendyr’s Pass. Most are not friendly. Proceed with caution.
- All NPCs in Avendyr's Pass up to level 20 have been given loot to drop and skinning yields (if applicable).
- Note: NPCs above level 20 have not yet been itemized and will not drop (much) loot. These NPCs will receive their items in an upcoming update.
- Mining nodes have been added to most areas of Avendyr's Pass.
- Fiber harvesting nodes have been added to most areas of Avendyr's Pass.
- Food and alchemy harvesting nodes have been added to some areas of Avendyr's Pass. More will be added in future releases.
- Note: Woodcutting nodes will be enabled in Avendyr's Pass in an upcoming update.
- Crafting stations have been added to the village of Demith.
- NPC vendors have been added to Demith and several other areas in Avendyr's Pass.
- Several campfires that may be used by adventurers for cooking and alchemy have been added to Avendyr's Pass.
NPCs
Most humanoid NPCs will now drop usable armor pieces slightly more often.
Mining
Adjustments have been made to mining node spawns in Thronefast.
Crafting
Blacksmithing/Jewelcrafting
Further adjustments have been made to the number of ore lumps needed to create metal bars at low levels.
Smelting yields have been adjusted.
Outfitting
The number of materials required to refine thread/yarn and cloth have been increased.
Items
- The weight of crafted metal bars and ingots has been increased.
- The weight of ore chunks has been slightly reduced.
- Deer Eyes and Snake Skulls now correctly identify their source animal in the item name.
- Wolves have been genetically altered to all share the same blood type.
- Wolf Fangs should now be more consistent.
- The weight of crafted bags has been adjusted.
- The Stitched Cloth Shawl and Student's Shawl may now be appropriately equipped as a shoulder item.